Today I learned:
Making the pokeball:
- How to change between viewports:
- This is done by using the hot key Alt-W and then selecting with the middle mouse button
- Edge view:
- Hot key F4
- How to change between selections
- The red buttons allow me to do this
- Changing the views
- This is done within the viewports
Making the pokeball:
- I created a sphere
- Converted to edit poly
- Went to view port and placed the front view to wireframe
- Selected a liner selection of the sphere and deleted it
- Created a cylinder in front view, bisecting the sphere with sides 32
- Created a compound object Boolean
- Picked Operand B and selected the cylinder. This deleted the shape from the sphere
- Right clicked back to editable poly
- Went to modifier list and changed it to a shell. I then changed the outer amount to zero and the inner amount to 0.8
- I then created another sphere and went to transform and moved it to 0,0,0 on the appropriate axis's.
- I then created another cylinder in front view beside the previous object and changed the shape to Height to 1.316, Radius to 2.677, and High Segments to 1.
- I moved it to 0,0,0 on the appropriate axis's and moved it forward just so that it was right above the middle sphere
- I then used the scale tool and made it the right size
- I then changed it to a editable poly and selected the front face using the red square and clicked it to inset and clicked and dragged to make a inner circle and then clicked extrude and took out that shape out.
- Went back to transform and moved it back to be the appropriate size
- Went to Rendering setup in the rendering tab and checked that it was a Mental Ray
- Went to materials and changed it from slate editor to material editor
- selected the first sphere and clicked standard, then mental ray, and then Arch & Design
- Dragged and dropped to the next 2
- Changed the colour to red on the first one, changed the colour to white on the second, and black on the third.
- Clicked Editable Poly, and selected the top half and then dragged the red over the top half
- Selected the second half and dragged the white to it
- Clicked the middle cylinder object, and moved the white to it
- Clicked the inner sphere and dragged the black to it
No comments:
Post a Comment